Mock sample for your project: Amazon GameLift API

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Amazon GameLift

amazonaws.com

Version: 2015-10-01


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Description

Amazon GameLift Service GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on AWS global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand. About GameLift solutions Get more information on these GameLift solutions in the GameLift Developer Guide. GameLift managed hosting -- GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking. Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core GameLift infrastructure already built in. Then use the full range of GameLift managed hosting features, including FlexMatch, for your game. GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services. GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution. About this API Reference This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the AWS CLI reference. Useful links: GameLift API operations listed by tasks GameLift tools and resources

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However, if the original request and the subsequent retries are successful, the operation occurs multiple times. This means that you might create more resources than you intended. Idempotency ensures that an API request action completes no more than one time. With an idempotent request, if the original request action completes successfully, any subsequent retries complete successfully without performing any further actions. However, the result might contain updated information, such as the current creation status. The following lists of APIs are grouped according to methods that ensure idempotency. Idempotent create APIs with a client token The API actions in this list support idempotency with the use of a client token. The corresponding AWS CLI commands also support idempotency using a client token. A client token is a unique, case-sensitive string of up to 64 ASCII characters. To make an idempotent API request using one of these actions, specify a client token in the request. 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Idempotent create APIs with a client token: CreateEnvironmentTemplateVersion CreateServiceTemplateVersion CreateEnvironmentAccountConnection Idempotent create APIs Given a request action that has succeeded: If you retry the request with an API from this group, and the original resource hasn't been modified, the retry succeeds without performing any further actions other than returning the original resource detail data in the response. If the original resource has been modified, the retry throws a ConflictException. If you retry with different input parameters, the retry throws a ValidationException with an IdempotentParameterMismatch error. Idempotent create APIs: CreateEnvironmentTemplate CreateServiceTemplate CreateEnvironment CreateService Idempotent delete APIs Given a request action that has succeeded: When you retry the request with an API from this group and the resource was deleted, its metadata is returned in the response. If you retry and the resource doesn't exist, the response is empty. In both cases, the retry succeeds. Idempotent delete APIs: DeleteEnvironmentTemplate DeleteEnvironmentTemplateVersion DeleteServiceTemplate DeleteServiceTemplateVersion DeleteEnvironmentAccountConnection Asynchronous idempotent delete APIs Given a request action that has succeeded: If you retry the request with an API from this group, if the original request delete operation status is DELETEINPROGRESS, the retry returns the resource detail data in the response without performing any further actions. If the original request delete operation is complete, a retry returns an empty response. Asynchronous idempotent delete APIs: DeleteEnvironment DeleteService
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